Britain’s Vodafone and Ericsson (Swedish gear maker) were able to successfully display a live 5G networking slicing trial for online gaming at Coventry university.
Both companies claimed that the participants in this trial were able to experience more stable connectivity with an increase of 270% in throughput, 57% reduced jitter and a decrease of 25% in suspension.
5G Stand Alone is not only an improved version of 4G, but also a brand-new technology. During this trial, they provided a slice of connectivity specially for gaming giving a full fiber experience to the gamer.
The trial contestants were told to play cloud-based games on mobile under two connectivity plans. Plan A imitated an existing common mobile network, and Plan B was a single 5G SA network which was enhanced specifically for cloud gaming.
Analysis from a private consultancy agency stated that in Plan A, 63% of attempters ranked their satisfaction between 0-5 out of 10, only 13% ranked above 8 out of 10. Whereas in Plan B, 88% of attempters ranked satisfaction above 8 out of 10.
Prior research from Ericsson and Arthur D. Little consultancy firm presented that telcos can have a global revenue opportunity of $200 billion through network slicing.
Network slicing will allow telecom companies to provide new experiences and convenient user interface. This will extend their part in the supply chain by innovative collaborations.