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Final Gather
Final gather creates ambient light by distributing it non uniformly. It does this by calculating a single bounce of light in the
Ambient Occlusion
Ambient occlusion is the simplest of all global illumination methods in RenderZone. Control of ambient occlusion is easy and
Advanced Lights
In addition to basic light types, such as distant, point and cone lights, RenderZone offers advanced lighting which more
HDRI
High Dynamic Range Images (HDRI) can be used as the source for environment lights leading to realistic images with smooth shadows
Volumetric Shadows
RenderZone may simulate the interaction of light and dust particles in the air to create a volumetric glowing effect, also known
Materials
State of the art shaders are used to render surfaces and other effects. A material is defined by up to four layers of shaders,
Material Libraries
Materials can be created from scratch or may be chosen from a set of libraries containing metals, glass, brick, stone, wood and
Decals
Decals can be attached on top of other materials to produce a variety of rendering effects, such as labels on objects, graffiti
Postprocessing Effects
Certain rendering effects can be added to a completed image without the need of re-rendering the scene. Effects such as depth
Rendering Development
Renderings can be developed by adding effects one at a time, trading increased realism for rendering speed. Initial renderings
Sketch Render
Sketch is a separate rendering plugin, which is based on an initial RenderZone rendering. It adds effects which make the image
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